Guy Schofield/Overcliff Media United Kingdom
I work in installation, film, performance, music, physical computing, virtual and augmented reality, animation, and games. I am interested in the connections between spaces and texts, especially in interactive media, and the role of human creativity in an increasingly technologized world. My practice often draws on games and cinema as well as contemporary art.
As a multidisciplinary artist/designer/maker, I have developed and presented digital artworks, technology demonstrations and workshops at conferences, festivals and exhibitions in the UK, Europe, USA, South America, South Africa, and Asia.
My professional practice over the last 25 years has included making work for exhibition, leading participatory art projects and creating digital visualisations for other artists, including Liliane Lijn, Wolfgang Weileder and Cecilia Stenbom. Between 2007 and 2015 I also worked as a researcher at the arts and technology research institute Culture Lab, where I contributed my skills and perspectives as an artist to Design Research projects. I continue to work in academia, developing projects with Universities, museums and galleries and as a freelance animator and designer.
I am currently working with game engine technologies, developing procedural ‘films’ in which content, cinematography and narrative are determined by interactive systems in real time. I am also developing works in which I am applying photogrammetry techniques to the traditional discipline of life-drawing. I am interested in the uncanny quality of the resulting images but also how the glitches and errors occurring in the process equate to the imprecision of traditional, manual drawing techniques.
Projects and exhibitions
Richmal Mangnall: Q&A
07/01/2023 — ongoing
Richmal Mangnall (1769-1820) was originally a pupil at Crofton Hall school and became a teacher in the 1790s. As well as teaching hundreds of young people, she also wrote the textbook Historical and Miscellaneous Questions for the Use of Young People. At first, the book was intended for use at the school in Crofton but later it became an...[Read more]
|Wakefield Museum, Wakefield||Details|
Evoke: A City Less Grey
25/10/2022 — 27/10/2022
As part of Evoke: A City Less Grey, I developed and delivered a series of workshops on digital graffiti, using techniques such as hand-drawn animation and forced perspective.
|East Street Arts, Leeds||Details|
The Late Shows,
01/05/2016 — 10/05/2016
As part of fieldventures (with Tom Schofield), I presented fieldventurer. fieldventurer was an explorer robot which wandered around BALTIC's level 2 gallery, controlled from a command centre in BALTIC's sister gallery BALTIC 39, in Newcastle upon Tyne.
|BALTIC Centre for Contemporary Art,, Gateshead||Details|
01/02/2015 — 21/02/2015
Decoded 1914-1918 was a series of digital art events commemorating the centenary of the First World War. Working with a group of young offenders, I developed and exhibited Parade Ground, a digital animation exploring the contribution of Newcastle and Gateshead to the war, in terms of human life lost.
|Various Locations, Newcastle upon Tyne and Gateshead.||Details|
Burj Babil at SIGGRAPH ASIA/Abandon Normal Devices
19/11/2013 — 22/11/2013
Burj Babil (Tower of Babel) is an installation work consisting of two elements; a video projection (dimenstions variable) and a long (5m) strip of paper. The paper is a text print out of the source code used to generate a 3D computer model of the tower shown on the video projection. Throughout the file the text comments (in between the vertex...[Read more]
|Hong Kong Convention Centre/ Cornerhouse Manchester, Hong Kong/Manchester||Details|
Sonic Cosmos (with Tim Shaw and Ryan Collins)
07/09/2013 — 12/09/2013
Sonic Cosmos is an accurate, 3m x 3m moving model of the solar system, with accompanying soundtrack, commissioned by British Science Festival and installed in Newcastle City Library .
|British Science Festival, Newcastle Upon Tyne||Details|
01/04/2013 — 01/06/2013
Time Telescope originated from the Young Roots project, in which I worked with a group of young people to explore the heritage of Newcastle and Gateshead quayside. The project involved the development and exhibition of an interactive digital telescope, enabling viewers to look back through time.
|BALTIC Centre for Contemporary Art, Gateshead||Details|