VVASD Gallery: Open Call
Deadline: 02/08/2026Call for submissions to our new VVASD Gallery.
Vega Collective is an artist-led organisation dedicated to developing exhibitions, events and collaborative creative projects across both physical and digital spaces.
Since 2019, we have organised exhibitions, installations, performances and experimental projects involving artists from a wide range of disciplines.
Alongside our exhibition programme, we host annual performance art events and are currently developing a new film festival, creating further opportunities for artists, filmmakers and creative practitioners to share their work.
As part of this ongoing programme, we are proud to present VVASD, a permanent digital exhibition space situated within a navigable 3D environment which will allow visitors to explore the space in first person, encountering artworks throughout a periodically evolving virtual setting.
To launch the gallery, we have chosen to open our doors through an open call, to which we warmly welcome creators from all planes of existence.
We invite submissions from artists working across all media and disciplines. Painting, sculpture, photography, digital art, animation, games, sound, moving image, installation, writing and experimental work are all welcome.
Please provide clean photographs of any physical work, and renders, screenshots or documentation for digital works. For sound, video or interactive projects, please include links alongside any relevant supporting information.
As VVASD is experienced as a first-person 3D environment, we encourage artists to consider how their work may translate into a digital exhibition setting.
We will work with selected artists to present work thoughtfully within the space, though some works may naturally lend themselves more readily to this format than others.
We are particularly interested in unusual, experimental and interdisciplinary practices, though submissions are welcomed from artists at all stages of their careers.
Following the launch exhibition, we intend to host quarterly open calls, creating regular opportunities for artists to exhibit work within the gallery and become part of its continuing development.
For a better understanding of the space, visitors are welcome to explore the gallery during its ongoing renovation period.
We also recommend reading our FAQ before submitting, as it contains further information regarding exhibition formats, technical considerations and the submission process.
We look forward to welcoming you aboard the ship, UBWU
Visit the space: Gallery Preview
Web: vegacollective.com
Instagram: @vegacollective
What this means in real terms:
2D work may be scaled down and pixellated
3D work may be interpreted as low-poly 3D models or 2D sprites where appropriate.
This will be done by the Vega Team in conversation with the artist(s).
3D scan data can be extremely helpful, but it is not necessary.
We are open to more adventurous proposals and creative use of the space. The lighting may be changed to suit installation pieces.
All artists will be credited according to their preference and comfort level. Where appropriate, the accompanying exhibition page will include links to the artist’s social media, website, or showreel.
Selected artists may also be shared on our social media channels, with prior agreement.
Artists may also be invited to have their work featured in our first zine, which will be available online and in print at our performance events later in the year.
In all cases, the intention is to ensure that works are properly credited and meaningfully showcased, allowing audiences to engage with both the detail and context of each piece as part of the broader exhibition.
As this function is still being worked on, all artists reserve the right to withdraw if the curators are not able to reach a mutually satisfactory representation of the original works due to technical limitations.
For artists accustomed to the physical constraints of real-world presentation, this space offers an opportunity to reconsider how your work might exist when those limitations are loosened. How might scale, placement, material presence, or viewing conditions shift when work is experienced inside a navigable, digital environment rather than a fixed physical one?
Due to the nature of this digital space, all selected works must be suitable for real-time, in-engine display. This includes considerations of performance, readability within a 3D environment, and how the work is experienced through player movement and exploration.
We are open to pieces that respond to the spatial and embodied nature of the format, works that engage with scale, atmosphere, pacing, and placement within a navigable digital space, rather than being simply ported from non-interactive contexts.
That said, we remain equally open to submissions ranging from traditional painting and sculpture through to fully digital works. Please note that highly detailed 3D models or assets with high-resolution texture maps may require retopology and optimisation for real-time rendering. In some cases, textures may be downsampled or reindexed to nearest-neighbour sampling for in-engine and aesthetic compatibility.
Normal, specular, and metallic maps will not be used in the final exhibition build.
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