VVASD Gallery: Open Call

Deadline: 02/08/2026

Vega Collective

Report this?

Call for submissions to our new VVASD Gallery.

Vega Collective is an artist-led organisation dedicated to developing exhibitions, events and collaborative creative projects across both physical and digital spaces.

Since 2019, we have organised exhibitions, installations, performances and experimental projects involving artists from a wide range of disciplines.

Alongside our exhibition programme, we host annual performance art events and are currently developing a new film festival, creating further opportunities for artists, filmmakers and creative practitioners to share their work.

As part of this ongoing programme, we are proud to present VVASD, a permanent digital exhibition space situated within a navigable 3D environment which will allow visitors to explore the space in first person, encountering artworks throughout a periodically evolving virtual setting.

To launch the gallery, we have chosen to open our doors through an open call, to which we warmly welcome creators from all planes of existence.

We invite submissions from artists working across all media and disciplines. Painting, sculpture, photography, digital art, animation, games, sound, moving image, installation, writing and experimental work are all welcome.

Please provide clean photographs of any physical work, and renders, screenshots or documentation for digital works. For sound, video or interactive projects, please include links alongside any relevant supporting information.

As VVASD is experienced as a first-person 3D environment, we encourage artists to consider how their work may translate into a digital exhibition setting.

We will work with selected artists to present work thoughtfully within the space, though some works may naturally lend themselves more readily to this format than others.

We are particularly interested in unusual, experimental and interdisciplinary practices, though submissions are welcomed from artists at all stages of their careers.

Following the launch exhibition, we intend to host quarterly open calls, creating regular opportunities for artists to exhibit work within the gallery and become part of its continuing development.

For a better understanding of the space, visitors are welcome to explore the gallery during its ongoing renovation period.

We also recommend reading our FAQ before submitting, as it contains further information regarding exhibition formats, technical considerations and the submission process.

We look forward to welcoming you aboard the ship, UBWU

Visit the space: Gallery Preview

Web: vegacollective.com

Instagram: @vegacollective

Make a submission Contact the curator
Who is eligible for this opportunity?
All submissions are welcome and scale is not a limitation. Any accepted submissions will be discussed with the curation team to ensure satisfactory implementation.
Closing Date
Sunday 2nd August.
How many works may be submitted?
Please submit no more than 3 works for consideration.
Details on the space
The space is modular and can be reconfigured to accommodate individual pieces to large scale installations. Please specify where audio or controlled lighting may be required.
Gallery Aesthetic
Unlike some other digital galleries you may be familiar with, VVASD has a strict aesthetic which is rooted in the visual language of late 90's early 2000's games. As such, all works will be reinterpreted to fit within the world of the gallery.

What this means in real terms:

2D work may be scaled down and pixellated

3D work may be interpreted as low-poly 3D models or 2D sprites where appropriate.

This will be done by the Vega Team in conversation with the artist(s).
Special considerations for sculpture and installation
For sculptural works, we may need access to multiple photographs of the work in question so that we are able to accurately represent it. As a bare minimum, a full-length image may be used as a 2D sprite (image applied to a flat plane which rotates to face the viewer).

3D scan data can be extremely helpful, but it is not necessary.

We are open to more adventurous proposals and creative use of the space. The lighting may be changed to suit installation pieces.
Opportunities for promotion
Successful applicants will have their work featured in our digital gallery space for a period of three months.

All artists will be credited according to their preference and comfort level. Where appropriate, the accompanying exhibition page will include links to the artist’s social media, website, or showreel.

Selected artists may also be shared on our social media channels, with prior agreement.

Artists may also be invited to have their work featured in our first zine, which will be available online and in print at our performance events later in the year.
What if I want my brushstrokes to sing?
While the gallery is still in its final stages of development, we anticipate that featured works will allow viewers to inspect a higher resolution version of the original piece. This may take the form of an in-experience close up view or a linked full resolution image accessible alongside the artist’s bio.

In all cases, the intention is to ensure that works are properly credited and meaningfully showcased, allowing audiences to engage with both the detail and context of each piece as part of the broader exhibition.

As this function is still being worked on, all artists reserve the right to withdraw if the curators are not able to reach a mutually satisfactory representation of the original works due to technical limitations.
What we are looking to see
We are looking to showcase a collection of works that reflect both real world physical making to be displayed alongside works that maybe purely digital. Works should demonstrate a strong synthesis of concept and implementation, meaningfully expressed through the chosen medium.

For artists accustomed to the physical constraints of real-world presentation, this space offers an opportunity to reconsider how your work might exist when those limitations are loosened. How might scale, placement, material presence, or viewing conditions shift when work is experienced inside a navigable, digital environment rather than a fixed physical one?

Due to the nature of this digital space, all selected works must be suitable for real-time, in-engine display. This includes considerations of performance, readability within a 3D environment, and how the work is experienced through player movement and exploration.

We are open to pieces that respond to the spatial and embodied nature of the format, works that engage with scale, atmosphere, pacing, and placement within a navigable digital space, rather than being simply ported from non-interactive contexts.

That said, we remain equally open to submissions ranging from traditional painting and sculpture through to fully digital works. Please note that highly detailed 3D models or assets with high-resolution texture maps may require retopology and optimisation for real-time rendering. In some cases, textures may be downsampled or reindexed to nearest-neighbour sampling for in-engine and aesthetic compatibility.

Normal, specular, and metallic maps will not be used in the final exhibition build.
Requirements for successful applicants
Artists are welcome to discuss installation requirements with us. For sculptural or physical works, we may request reference images from multiple angles to assist with accurate digital translation and in-engine setup.

You must have an account to make a submission using CuratorSpace. It's free and only takes a few moments. Once registered you'll be able to keep track of all of your submissions and get updates on upcoming opportunities.

Register

Already have an account? You'll need to log in to make a submission to this opportunity.

Login

You must have an account to send a message to the curator of this opportunity. Registering only takes a few moments. Once registered you'll be able to keep track of all of your submissions and get updates on upcoming opportunities.

Register

Already have an account? You must log in to send this curator a message.

Login